| Alpha Report (6/5/10) |
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| Written by Jonn |
| Sunday, 06 June 2010 16:07 |
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An Alpha Report featured in Dengeki Magazine. Recently a new Dengeki magazine appeared with brand new FFXIV information, among those an updated alpha report. The FFXIVCore translation staff has begun translating it, you can find what we've translated so far below. The whole translation will be published as soon as possible, keep checking back! The start of a journey is indeed exploring the world! |
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Re:Alpha Report (6/5/10)
Jun 06 2010 21:44:11 I like what I am hearing so far - wide open spaces with fast travel options, a deep quest system with customizable difficulty levels, and challenging encounters.
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#778 |
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Re:Alpha Report (6/5/10)
Jun 06 2010 23:52:59 Me too!!! The most intriguing thing is how you can customize your quests! Choose your difficulty. Play the game the way YOU want to play it.
This is a huge step forward for FF and sounds like a completely unique questing system. I also liked that the guildleves for smaller parties, even duoing, first made it into this article. Phab and I pretty much duo our way through the leveling process in MMOs now (he tanks or melees and I heal). He's really concerned about us having to find a group to get anything done. I'm still trying to convince him FFXIV has promised us otherwise. |
#780 |
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Re:Alpha Report (6/5/10)
Jun 07 2010 00:23:26 The guild portion of the article doesnt make much sense atm, because there are captions without their corresponding pics, so I think the translator is editting as we speak. Since I first posted, this has been added:
For Every Class There is a Guild! Marauders’ Guild Leader of the Pirates, Carvallain de Gorgagne An Organization of Pirates in Search of New Recruits In one corner of the harbor rests a galleon, the Astalicia, claiming to be a trade ship. However, it is common knowledge that it is in fact a warship commanded by One-eyed Hyllfyr. In order to attract new recruits, he has made the vessel the Marauders’ Guild for those wishing to wield an axe. The ship itself is rather large, containing three floors. (caption) Docked in the southwestern part of Limsa Lominsa, it seems like a normal trade ship but is in fact the headquarters of the Marauders’ Guild. NPC Item Check!: Pirate Fashion When looking at the NPCs of the Marauders’ Guild, one cannot help but notice how maneuverable their clothing seems. Giant two-handed axes carried on the back are also a key characteristic. There are axes hanging all over the walls, even ones that appear small enough to wield with one hand. A Roegadyn of the Marauders’ Guild. (*illegible, something about gloves) A Miqo’te wrapped in chainmail. The ear area of the helmet is very reminiscent of a Viking design. Fishing Guild Wawalago Momolago, Founder A Small Assembly of Fishermen Turned Huge Organization! Originally a small network, Fisherman’s Bottom has grown into a full-fledged fishing guild. From controlling all the major fishing spots to selling fishing-related merchandise and even providing weather forecasts, this guild has its hands in a lot of things. Inside you’ll find various giant aquariums and tanks among other things, and it looks as if they’re conducting fish-related research on a constant basis. (caption) You’ll even find a shop selling all the fishing gear you’ll need, such as rods and bait. NPC Item Check!: The pole on the back is the mark of a fisherman And it seems like you’ll see a lot of that in Fisherman’s Bottom. The majority of NPCs here also sport hats or bandannas have a plethora of pockets around their hips. It looks like they’re really going for functionality over style. A huge aquarium. It you look closely, you can see what look like deep-sea fish in there as well. A Miqo’te fisher. Poking holes in the hat so her ears can stick out is sickeningly cute. A Roegadyn fisher. Making a hobby of tempering his body, he carries more than a typical fisher would. And is that an extendable fishing rod I spy? The Sights of Limsa Lominsa Limsa Lominsa has acted as the sole base available to players during the alpha test. Not only does it house a wealth of guilds, it also boasts many facilities adventurers’ should find helpful in their daily lives. Here we’ll introduce four such places. (caption) A cityscape so beautiful bards call it Llymlaen’s Veil. Mizzenmast: The tower at the center On the lower levels there are archers’ holes for defense purposes. On the middle floors are inns, pubs, etc., and the upper floors house government offices and even the airship docks. The tower is also home to the adventuring guild’s HQ, the Drowning Wench (*translator’s note: in Japanese, it’s called the Drowned Dolphin). Limsa Lominsa is one huge base for adventurers. (caption) The biggest building, Mizzenmast can be seen from anywhere in the city. The Octant: A plaza for adventurers to relax in Northeast of Hawkers’ Alley, it is a memorial for Jovanni Gnonno and named after the revolutionary nautical device he invented. At noon you can see performances, and at night it is transformed into a romantic hotspot. The Octant is often crowded with adventurers and vendors alike. A memorial plaza where the cityfolk gather. (caption) In the center of the large bowl-like structure, there appears to be what resembles a fountain. At night with torches ablaze, it makes for quite an enchanting atmosphere. Armorers’ Guild: Applying ship-rigging techniques H’naanza Esi, Forgemaster Named after it’s founders, a cannonwright and the other a shipwright, Naldiq & Vymelli’s houses the Armorers’ Guild. Here ship-rigging and outfitting techniques are applied in a new direction, crafting armor for the adventurers who need it. Inside are plenty of giant furnaces and bellows. There are also shops for both the Armorers’ and Blacksmiths’ Guilds. (caption) The Armorers’ Guild’s facilities are generally indoors. Blacksmiths’ Guild: Developing shipwright techniques Mimidoa Nanadoa, Adept Blacksmith The Armorers’ Guild isn’t the only guild inside Naldiq & Vymelli’s. The Blacksmiths’ Guild was originally also in the business of ship-building. Much of what the guild makes is used by the Armorers’ Guild. They also manufacture ingots. The Blacksmiths’ Guild is generally outside! NPC Item Check!: Functional Fashion that Protects from Flying Sparks Armorers’ Guild members typically wear long sleeves and gloves. This must be to protect them from all those sparks while working. Only those working hot metal with the hammer wear sleeveless jackets, even then they still make sure they have their gloves on tightly. What stands out around the guild are the bellows they use to cool the searing metal. (top-left) Despite his torso being bear, this Elezen wears thick gloves and long sleeves for protection. (bottom-left) A Hyur wearing a unique set of goggles and a sleeveless shirt. Is this the fundamental style of the Blacksmiths’ Guild? (top-right) Armor decorating the workshop. It looks as if there are more decorations behind. (bottom-right) Here is where they beat the heated metal into armor. A powerful-looking Roegadyn is hard at work. NPC Item Check!: the hammer at the hip is the mark of a blacksmith Blacksmiths’ Guild members typically wear long-sleeved clothing that appears to be made of linen. This, too, must be to protect from sparks. They also keep a small hammer at their side. With this they manipulate metals into various weapons. Most seem to work outside. (top and bottom-left)Most members carry a small hammer on their hip. We also spotted some large levers indoors. (top-right)Most, like this Elezen, are nearly fully covered in clothes. (bottom-right) In order to keep the hammer from slipping, you can’t forget your gloves. Pharos Polaris: A landmark to act as the North Star Located in the southwestern section of Limsa Lominsa, it sits on the inner part of the dock where the Astalicia is berthed. In order to stand in place of the North Star and mark the way back home, it was built of stone over the course of many moons. The blue-white flame is rumored to be born of either Bombs or of some secret technique to capture and store sunlight. Protector of the seas, a chalk-white lighthouse. (caption) The beauty of the lighthouse as seen from a hill in the southwest part of town. The large fences separate the sea from the town. Hawkers’ Alley: Buying and selling various weapons and items As you stand at the Mizzenmast and face west, on top of a huge bridge you’ll see but one corner of the market district. There are shops lined up selling tools and materials for those craftsmen hailing from Ul’dah and Gridania. In a different corner, there are places for those adventurers who pay the fee to set up shop with wares they made themselves or the spoils of war in “Sword Town” or in the fish market. The barking of hired Retainers (*employed by adventurers?) rings loud and clear and full of fervor. And on the edge of the central island Hawkers’ Alleys splits into East and West, each carrying its own flavor of merchandise. |
#784 |
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Re:Alpha Report (6/5/10)
Jun 07 2010 01:17:52 I think they are finished now (I dont see the dev interview though). This was added:
The Adventurers’ Guild, the Drowning Wench: Originally a Shop for Shipmates A beerhall inside Mizzenmast. The owner decided to make the change from a bar for seafaring folk into a mercenary hub and thus opened the Adventurers’ Guild. Nowadays, adventurers come and go whether day or night. Because this is where they get Guildleves, adventures consider this an important base out of which to operate. It is a beerhall, so you will see a fair number of NPCs grabbing lunch here. I wonder if adventurers can do the same? The counter that gives out Guildleves. Adventurers are sure to be crowded around it. Around the middle of Mizzenmast on the middle level lies the Drowning Wench, the Adventurers’ Guild HQ NPC Item Check!: Shopkeepers’ and Their Differing Uniforms There are two faces to the Drowning Wench: a beerhall on one side and the Adventurers’ Guild on the other. On the beerhall side, shopkeepers are dressed casually, but the guild-side tenants are dressed in white robe-like uniforms. The elevator leading to the exit that connects the Adventurers’ Guild to the outside world. Using this, you can make your way outside in a flash. An Elezen with a handsome pair of glasses tends the counter at the Adventurers’ Guild. An adventurer seated in the Drowning Wench. The combination of the gauntlets and helmet make her really stand out. Will we be seeing more full-faced helmets in FFXIV? Coral Tower (Gunmen’s Guild): Recruiting for the Navy Commodore Reyner Hansred The base of the Knights of the Barracuda, the navy that protects the waters surrounding Limsa Lominsa. In order to train officers with the handguns they’ve supplied, the guild maintains barracks, firing ranges, etc. This guild is located inside Coral Tower, in the northwestern part of town. Since soldiers are always brushing up their skills, perhaps the tower was built here to keep the sounds of gunfire from reaching the rest of the city? The underground firing range in Coral Tower. With plenty of targets set up, someone can always be found here practicing. Are the flags bearing designs of guns a symbol of the Knights? NPC Item Check!: Is this unique cap a mark of a Knight? Sure, they are knights, but you won’t see any wearing platemail like in the fairy tales. That is to say, their manner of dress is fitting of a navy. There are even some who wear masks to keep their past hidden. They excel with handguns, but there’s also a rifle there along the wall. Perhaps it’s not just pistols they can wield? The uniform of a female member of the Gunmen’s Guild. It looks like there’s a ribbon on the front as well as lace around the collar. Like the picture to the left, a Miqo’te Knight. Judging from the colors of the uniform along with the accessories, she looks to be of lower rank. Furthermore, she’s sporting a pistol on her left hip. Culinary Guild: Food from all over Eorzea in one kitchen Lyngsath Doesfalksyn, Guildmaster As the best restaurant in Eorzea, the Bismark keeps busy with charming taste buds with recipes from all over the five seas. The Culinary Guild accompanies it. This battlefield of a kitchen is the best place to learn the craft. Most who train here go on to become world-famous chefs. The restaurant itself sits on the rooftop, allowing one to enjoy the scenery and skyline while eating delectable delights. It’s not just the locals, either. People come from faraway for the chance to dine here. Carefully selected ingredients are stocked in bulk. In order to make large amounts of food, the cookware itself is usually quite big. NPC Item Check!: The Cleanliness of a Cook The Culinary Guild’s uniform seems to be a clean, white robe. So not a single stray hair finds its way into the food, they are also required to wear either a hat or bandanna. The kitchen is home to large ovens and rooms packed wall to wall with tables. Even a whole chicken cooks to the core here. Surely we’ll also see pizzas and the sort baked in this massive oven. Typical attire of a cook in the Culinary Guild. To help with ease of movement, their cuffs can be cinched shut. For some reason, only master chefs hide their face with a mask… The attendant at the guild shop. The uniform is of a different design than the chefs’. Even then, one must take care not to dirty the ingredients. |
#801 |
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Re:Alpha Report (6/5/10)
Jun 07 2010 03:22:16 nice find Jonn. Some interesting stuff in here. I guess all the guilds is where you get your guildlevels from. I'm still unclear on what role they play exactly in the game. The main site is kinda vague in their use, but it seems that they have some effect on the level of loot you get from different guild quest as mentioned in above article.
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#808 |
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Re:Alpha Report (6/5/10)
Jun 09 2010 15:38:09 FF14Fan/FFXIVCore released some new region information, much of which was covered in this interview (click for pics):
Our translator Savalithos has translated an article from FF14-Fan which has some new region information, read about it all below! La Noscea The southern region of Vylbrand, an island floating in the western reaches of Eorzea. It is also the area that surrounds Limsa Lominsa and is characterized by its beautiful and vast grassy plains as well as its functionality. Lately, it seems to have become the focus of the alpha test. That is to say, Limsa Lominsa and its surroundings will be available to experience all the way up through the open beta phase. Perhaps it is where all adventurers will embark on story? (map) Starting from Limsa Lominsa and travelling along the road, you first arrive at Zephyr Gate. Next up is Camp Bearded Rock. As you follow the winding La Thagran Eastroad northeast you come across Cedarwood. Camps in La Noscea (*NPC names are in katakana, so I’ll try my best to guess at a spelling) No info available for camps listed after Blood Shore. Camp Bearded Rock NPCs: unknown; Coordinates: (29-25) The very first camp you’ll encounter. As soon as you leave Limsa Lominsa, it will to the north. Cedarwood NPCs: none; Coordinates: (30-31) If you follow the road east from Limsa Lominsa, you’ll eventually see it. A small camp you can warp to from Camp Bearded Rock. Camp Skull Valley NPCs: Aldyun; Coordinates: (?-?) If you head northwest from Bearded Rock, you’ll see it a bit off of the path. NPCs here give out missions that send you to the Valley of Whispers, an apparently pretty dangerous place. Camp Bloodshore NPCs: Brunadieh; Coordinates: (?-?) You can get there if you keep heading northeast from Limsa Lominsa. Missions revolve around defense of Wineport and preservation of the Agelyss Wise. You can reach a small island by passing through a cave just south of here. Word Whisper Canyon (a.k.a. Valley of Whispers) Morapi Bay Gods’ Grip Tiger Helm Island Agelyss Wise Towns and Facilities in La Noscea Ale Port: According to the map it looks like a town. Locked and unable to enter. Perhaps a harbor? Areas in La Noscea La Thagran Eastroad: The road leading from Limsa Lominsa past Cedarwood. It looks like it continues on to eastern La Noscea. South Bloodshore: If you follow along La Thagran Eastroad, you’ll arrive at this inlet. It will take a bit of effort to search for, though. Tiger Helm Island: Home to an Ethereal Gate, it is located southeast of South Bloodshore. It looks like you can cross a bridge to get here. Word Whisper Canyon: An isolated area east of Camp Skull Valley. Divided into three maps, there are most likely tunnels leading every which way. Agelyss Wise: Far north of Camp Bloodshore. Bestiary Rat Family Rat: they tend to run away when you try to attack them. Plague Rat: (no info) Plains Rat: (no info) Beetle Family Beetle: (no info) Doe Beetle: (no info) Bat Family Wingrat: (no info) Puk Family Puk: (no info) Dodo Family Dodo: After sucking in air, it released a strong sleep breath-attack called Rancid Belch. Aldgoat Family Aldgoat Nanny: Of the enemies located near Bearded Rock, it is the strongest. Since it also uses long-range skills, it can be difficult to flee from. Aldgoat Billy: (no info) Goblin Family Goblin: will attack while making a repulsive grunting noise. It dropped some tin. Chigoe Family Chiglet Drone: (no info) Crab Family Giant Crab: When a conjurer casted Blizzard on it, a message in the log appeared saying that magic damage had been reduced. It also has high physical defense. Clipper: (no info) Slug Family Stag Slug: (no info) Spriggan Family Spriggan: (no info) Spriggan Hoarder: (no info) Opo-opo Family Galago: (no info) Antelope Family Antelope Doe: (no info) Cactuar Family Cochineal Cacto: (no info) Imp Family Bukki: (no info) Wolf Family Night Wolf: (no info) Peiste Family Peiste: (no info) *This is a list of monsters verified via magazines or other media. Families were assigned based on physical appearance. (The only notable comment at the bottom of the site is one that mentions there are also Noble Hippogryphs based on the chatlog from a screenshot elsewhere) |
#921 |
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Re:Alpha Report (6/5/10)
Jun 09 2010 17:43:36 Came home and had an e-mail waitin for me that said I was selected as a beta tester! I can begin with the 2nd phase of the Alpha test which apparently begins tomorrow. Anyone else?
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#943 |
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Re:Alpha Report (6/5/10)
Jun 09 2010 19:33:35 Thats cool Yain, I bet you will make a lot of people green with envy. Personally I have my hands full atm and dont care to beta test, so I didnt sign up. If they have a preorder early access, I will go for that.
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#955 |
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Re:Alpha Report (6/5/10)
Jun 09 2010 21:40:04 Yain wrote:
Came home and had an e-mail waitin for me that said I was selected as a beta tester! I can begin with the 2nd phase of the Alpha test which apparently begins tomorrow. Anyone else? Oooh yay! So lucky!! |
#957 |
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Re:Alpha Report (6/5/10)
Jun 09 2010 23:23:58 Gratz Yain!
I am not sure now if I want to beta test or not. I really wanted to in the beginning, But now I kinda just want to wait and see the game with fresh eyes once it is released. |
#984 |